

#BAYONETTA 3 2019 HOW TO#
It’s so wonderful that we have him to transport us around this land.” They’d do that just to make sure you fully appreciated how clever the writers were for figuring out how to use a motif. They’d conceptualise a Cheshire Cat for the game (which makes sense, given the Wonderland-like quality of multiverses) and then write dialogue along the lines of “this here is Cheshire. Lesser developers would desperately try to get you to pay attention to how witty and clever they are. But unlike a certain Marvel film that had a sleep-inducing take on multiverses, here the concept works, and not least because the game is so deadpan about it. As a concept, it is, of course, nonsense, and really just an excuse for the developers to pull in ever-more grandiose creatures of sheer lunacy into the already surrealistic world of Bayonetta. Multiple cosmos’ worth, in the case of Bayonetta 3, since this time around the forces of good(ish) find themselves arrayed against enemies that are looking to destroy the entire multiverse.
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This is a series about unbelievably powerful witches clashing with spiritual forces of monumental power, with the stakes being cosmic in scale. Thankfully, the team at PlatinumGames have somehow pulled it off. The one-upmanship from one iteration to the next was always going to be key to the series’ appeal. Bayonetta 3 needed to be bigger and more extreme than its predecessors.

However, it is the most humble console of all that hosts these mesmerising experiences. This is a series where the action, creatures, humour, narratives and setpieces are so fundamentally big on energy and over-the-top extreme that they become a kind of poetry, and your impression would always be that something like this should be on the most advanced hardware out there. It feels almost ironic that Bayonetta, one of the most grandiose action properties in gaming (if not the series that takes the crown), would somehow end up being exclusive to the Nintendo Switch.
